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Mobile Games: The Player Perspective


For developers, creating a game that gets players completely hooked is a sort of nirvana. We want players who cannot help themselves — they keep coming back.

Unsung Heroes: The Players was a roundtable we ran to get the player’s point of view on mobile games. It was part of our ongoing campaign to give awesome games the chance they deserve. Too many great games fall into the black hole of the app stores and we want to give them a better opportunity.

During the roundtable our “player” Kristen Rutherford gave us an amazing insight into what it feels like to play an addictive game (read the whole story here).

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Latest blog posts

  • 5 Ways To Help Define a Game Audience

    January 28, 2016

    Defining for which audience you’re going to build your game can be very difficult. However isn’t it important to know who is actually going to play your game? In this article we want to give some suggestions on how to get to know your audience. Market Research First of all, we want to look at […]

  • How players find your game: what factors influence their decision

    January 25, 2016

    What decides which game a player will choose to play next? We brought a player, a developer and a publisher together to discuss the issue and discovered there is a lot more to the decision than a game being featured in the app stores. The round table discussion was held at Casual Connect San Francisco […]

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Latest news

  • Seventh heaven for Trollish jokesters

    December 10, 2015

    The Troll Face Quest series just hit its seventh iteration with 48 new levels and a theme based on video memes — is there no stopping the Troll Face Quest juggernaut?  Troll Face Quest Video Memes was published today on iTunes, Google Play and on the web by Spil Games. The game — puzzles where […]

  • A Day In The Woods Wins Unsung Heroes Competition

    November 24, 2015

    A Day in the Woods has won the Unsung Heroes Competition and with it a Spil Games publishing contract worth $50,000. Over 300 mobile games were entered in the competition. The goal was to help every one of them improve their profile with players and we believe the publicity surrounding the competition did just that. […]

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