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galaxy force

Tips to Slash Game Loading Time by 87%…Without Giving Up On Quality

August 25, 2014

Everyone wins when games load fast. Developers get more money, conversion and audiences. Players have a dynamic, dynamite and fun game experience. There are lots of scary stats, like how a one second delay in a site’s loading time can induce a 7% downturn in conversions and an 11% drop in page views. When we […]

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How This Indie Developer Fixed his Game by Doing Nothing

August 1, 2014

Hunter Hamster’s HTML5 game Snail Bob gets around 1 million game plays a month. But, Andrey Kovalishin, a co-founder of Hunter Hamster doesn’t have time, staff or much interest to spend time thinking about that. He’s already hard at work on his new project: Snail Bob 2 for all mobile platforms, PC and Mac. “As […]

candyland

How This Online Game Generated Double The Engagement of Facebook

July 10, 2014

Two independent developers created a game that’s achieving an average playing time of 32 minutes (the average Facebook session is only 15) by getting to the heart of what users really want. Andriy Vinchkovskiy and Alexey Testov –who work out of their homes in the Ukraine and Russia respectively –spent several months pouring their love and […]

My Dog Quiz - GirlsgoGames

6 cute animal games you need to play (with your kid)

April 8, 2014

Games help parent-child bonding In a series of blogposts, I’m sharing recommendations for genres that may change the way you see gaming. We’re talking about why and how gaming enhances bonding with your kids, together with how to play further offline. Part 1 was all about getting creative in the kitchen, part 2 was all about crafts. […]

Link Series

Are HTML5 Games the Future?

April 2, 2014

Game developers aren’t having an easy time of it. Multiple devices, platforms, and audiences make it complicated getting a new game out there…getting played, let alone getting paid… Where are people looking for the answers? What tips do studios and publishers have for the indies? At Casual Connect Europe 2014 we had a chat with […]

IGA Snail Bob

In-Game Advertising: the future of free-to-play revenue

March 18, 2014

Audience shift and revenue models in free-to-play These are two trends that are going to make a big difference for developers, advertisers, and publishers this year. I introduced these topics in my last blog piece; now I have the chance to go into a bit more detail. Let’s go through each of these and see […]

Lego 2

What happened when Lego went after gamers?

March 10, 2014

As a kid of I loved Legos. While I could never master the jet engines and Star Wars universes (yes, I’m that old!) that my next door neighbor created with his Legos, I was always quite content to spend hours a week creating my own little Lego towns. I love that Legos are still popular […]

Robbert van Os_2

I’m now an HTML5 Advocate….what the heck does that mean?

March 4, 2014

I’m excited to reveal what many people already know…..I’ve taken on a new role here at Spil Games:  ‘HTML5 Advocate’. For those of you who know me ( if you don’t–please feel free to get to follow me @gamerhero) you know I’m not very interested in titles and hierarchy.  But, based on the amazing traction we’ve seen with HTML5 gaming, Spil […]

Paws to Beauty: Valentine

5 game changers in HTML5: March

February 27, 2014

Post Casual Connect blues? Not us: we’re too busy twiddling our thumbs…playing games, that is. Check out the latest, bestest HTML5 games to hit our portals this month. Got yourself a favorite yet? Stop doing important things and take some time to play!   Top HTML5 games 1. Paws to Beauty: Valentine Who doesn’t love […]

Erik

2 Trends Indie Game Developers Need to Know

February 10, 2014

I run Spil Games!  Unlike some CEOs – and to the frustration of our PR people – I’m not the type of guy that loves to be in the forefront.  But, on 11 February, I’m making an exception to that.  I’m speaking at an event in Amsterdam called Casual Connect.   I’m going to talk about how […]

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